About Me
I am a passionate and collaborative game developer inspired by interactive storytelling. I love engaging with and supporting the industry both professionally and from the community.From early nights spent hiding my gameboy under the covers trying to be the very best Pokemon trainer on a weeknight to recently loudly cheering after finally finishing Returnal, I've always been drawn into interactive, immersive worlds over any other medium.

Since finding my place in the industry I've come to distill that passion into working with teams to create experiences that give players the feeling of excitement and reward that make games so special to me.

Melonhead Games
Producer, Business Development, Co-Founder
Game and Freelance Development Studio
Melonhead Games grew from a group of emerging artist wanting to make games for a living into a small team of focused professionals operating commercially in both game development and visualisation contact work.
Gaining enough support to allow full-time independent development on a multi-platform console title provided unforgettable experiences and a unique perspective on working in the industry.Now with the multi-platform release of their award-winning title Rooftop Renegade, Melonhead Games looks towards exciting future projects.
Rooftop Renegade
Producer & Game Designer
Premium PC & Console Title
Starting out as a local multiplayer party game, Rooftop Renegade quickly pivoted to a speedrunning platformer after successful live competition events. Even so, its local multiplayer roots remain intact through varied game modes.

Since then, Rooftop Renegade has garnered plenty of praise and awards, including the South Australian Film Corporation Games Innovation Fund in 2019, an Epic Games MegaGrant and a ‘Best In Show for Sound Design’ nomination at the GDEX Midwest Gaming Expo in 2020.In October 2022, Melonhead Games showcased Rooftop Renegade as a PAX Aus 2022 Indie Showcase winner. At the event, attendants had the ability to vote for their favourite amongst the six winners and Rooftop Renegade was voted as the People’s Choice winner.Rooftop Renegade launched February 17, 2023, marking the first indie in South Australia to launch on PC, PlayStation 4, Xbox One and Nintendo Switch simultaneously. Its launch was met with positive critical and player reception.

Unwind Meetup
Creator and Co-Organiser
Networking Non-Profit
Unwind was established with a clear goal of providing an event that could bring professionals, hobbyists and students together to celebrate the industry.The event is positioned to put SA game creators in the spotlight, demonstrating the supportive, professional and friendly nature of local developers.
Since establishment, support has been drawn from local studios, the Department for Trade & Investment, and the Adelaide Economic Development Agency.
GAME PORTFOLIO
Rooftop Renegade
Flagship Title
Platforms: Steam, Xbox One, Switch, PS4
Release date: 17 Feb 2023
Team size: 4 core, 5 contractors
Genre: Platformer, Racing, Speedrunner, Party
Project Length: 5 years
Engine: Unreal Engine 4
My Roles
Sole Producer & Team lead
Sole Game Designer including Concept/GDD, Gameplay, Level, Content, Technical and Progression
Contractor, Grant and Platform relations
Porting, Localisation & Publishing
Trailer, Storefront & Marketing collateral
Highlights
Fast and responsive movement
Clear gameplay feedback sound, sight and feel
Music design integrated into gameplay mechanics
Multiple varied game modes and replay value for 1-4 players
Complex reactive level pathing
Consistent pacing and progression
Consistent world & character design
Awards
PAX Aus Indie Showcase 2022 People's Choice Award
Epic Megagrant Recipient
SAFC Games Innovation Fund Recipient
GDEX Nominee Sound Design
PAX Rising 2019 Indie Pod
Chronomage
Stealing from the Royal Mages? What could go wrong! Avoid deadly fire from magical towers by stopping and rewinding time using the power of your newly “acquired” magician’s cloak. Use its power to escape the castle no matter how many times they throw you in the dungeon!
Chronomage
Global Game Jam 2022
Platforms: Windows, Linux, Mac
Team size: 5 jammers
Genre: Puzzle, Action
Project Length: 48 hours
Engine: Unity
My Roles
Game Designer
Level Designer
Highlights
Time moves only when you do, control the pace of gameplay
Toggle forwards or backwards time flow
Classic retro aesthetics
Bullet hell strategic puzzles
Welcome to Flinders
Contract Work 2021
Platforms: HTML 5 (Website)
Team size: 3 core, 1 contractors
Genre: Platformer, Education
Project Length: 1 month
Engine: Unity
My Roles
Sole Producer & Team lead
Sole Game Designer including Concept/GDD, Gameplay and Level
Client relations
Highlights
Flexible character creation "be yourself"
Clear implementation of university information points
Pixel art based on Flinders Bedford Park Campus
Level progression from first year to graduation
The Little Seeker
The Little Seeker is on a mission; find a new place for their people to live - before they run out of space. Help them navigate New Adelaide, a once-bustling metropolis that is a little bit spooky... Reignite the city and discover why it was abandoned in a the first place.
The Little Seeker
Epic Megajam 2021
Platforms: Windows, Mac
Team size: 5 jammers
Genre: Adventure, Puzzle, Platformer
Project Length: 1 week
Engine: Unreal Engine 5
My Roles
Team lead
Gameplay and Level design
Sole programmer
Highlights
Simple yet engaging gameplay
Progressive puzzles and abilities with each addition building on the last
Atmospheric world and sound design
Office Brawl
AGD Arcade Jam 2021
Platforms: Windows
Team size: 5 jammers
Genre: Fighting, Arcade
Project Length: 1 week
Engine: Unreal Engine 4
My Roles
Team lead
Concept, Gameplay and Aesthetic design
Programmer
Highlights
Authentic ps1 visual and audio aesthetic recreation
Fast & responsive brawler gameplay
Location and characters based on ACOLAB office & tennants
Simple yet clear UI navigation
Randomised framerate lock simulating struggling hardware
Other Projects
I'm often exploring new concepts and keep a record of all contract work, prototypes and game jams. I'd love to show and discuss unreleased projects with you or send through my resume.