About Me
I'm an enthusiastic creator of games with a love for collaboration in my work.Through my own games, working as a producer, screen agency and non-profit association roles, I've experienced a wide variety of what makes up this exciting industry.I especially enjoy working with small teams creating experiences that give players the feeling of excitement and reward that make games so special to me.



Melonhead Games
Director, Co-Founder
Game and Freelance Development Studio
My current priority and the studio behind the multiplatform console game Rooftop Renegade, along with games and visualisation contract work.We are currently foccussed on a new ambitious game project codenamed "Cosmonaut".
South Australian Film Corporation
Game Development Executive
South Australia's Screen Agency
As the first in this role, I was responsible for shaping the priorities of the SAFC's games programs. Highlights include creating the South Australian Game Exhibition, funding Gamescom travel, running various workshops, panels, and laying the framework for programs I hope to be announced in future.


South Australian Games Association
Founder & Former Chair
Game Industry Non-Profit
What started as a series of meetups I created to bring together a divided community soon brought in enough attendees and sponsor interest to take further.
SAGA is a games industry non-profit created to promote, champion, network and inspire the SA game development community in-person and online. As founder and Chair I brought on a committee to meet the associations's goals.
GAME PORTFOLIO
Rooftop Renegade
Flagship Title
Platforms: Steam, Xbox One, Switch, PS4
Release date: 17 Feb 2023
Team size: 4 core, 5 contractors
Genre: Platformer, Racing, Speedrunner, Party
Project Length: 5 years
Engine: Unreal Engine 4
My Roles
Sole Producer & Team lead
Sole Game Designer including Concept/GDD, Gameplay, Level, Content, Technical and Progression
Contractor, Grant and Platform relations
Porting, Localisation & Publishing
Trailer, Storefront & Marketing collateral
Highlights
Fast and responsive movement
Clear gameplay feedback sound, sight and feel
Music design integrated into gameplay mechanics
Multiple varied game modes and replay value for 1-4 players
Complex reactive level pathing
Consistent pacing and progression
Consistent world & character design
Awards
Excellence in Emerging Games Finalist AGDAs 2023
PAX Aus Indie Showcase 2022 People's Choice Award
Epic Megagrant Recipient
SAFC Games Innovation Fund Recipient
GDEX Nominee Sound Design
Official Selection SXSW 2023, PAX 2022 & 2019, Steam NEXT 2020 & 2021, GDEX 2020, AVCon 2019 & 2018
Chronomage
Stealing from the Royal Mages? What could go wrong! Avoid deadly fire from magical towers by stopping and rewinding time using the power of your newly “acquired” magician’s cloak. Use its power to escape the castle no matter how many times they throw you in the dungeon!
Chronomage
Global Game Jam 2022
Platforms: Windows, Linux, Mac
Team size: 5 jammers
Genre: Puzzle, Action
Project Length: 48 hours
Engine: Unity
My Roles
Game Designer
Level Designer
Highlights
Time moves only when you do, control the pace of gameplay
Toggle forwards or backwards time flow
Classic retro aesthetics
Bullet hell strategic puzzles
OverHype
Welcome to the future where outdoor fun is outlawed and society relies on content consumption for entertainment. With so many blogs, vlogs, podcasts and livestreams out there, it’s nearly impossible to get noticed. Arm yourself and take it to the corporate goons that caused all this; smash up their police forces and maybe get a few million views while you’re at it.
OverHype
Adelaide Slam Jam 2022
Platforms: Windows, Mac
Team size: 5 jammers
Genre: Shooter, Platforming
Project Length: 48 Hours
Engine: Unreal Engine 5
My Roles
Game Designer
Level Designer
Programmer
Welcome to Flinders
Contract Work 2021
Platforms: HTML 5 (Website)
Team size: 3 core, 1 contractors
Genre: Platformer, Education
Project Length: 1 month
Engine: Unity
My Roles
Sole Producer & Team lead
Sole Game Designer including Concept/GDD, Gameplay and Level
Client relations
Highlights
Flexible character creation "be yourself"
Clear implementation of university information points
Pixel art based on Flinders Bedford Park Campus
Level progression from first year to graduation
The Little Seeker
The Little Seeker is on a mission; find a new place for their people to live - before they run out of space. Help them navigate New Adelaide, a once-bustling metropolis that is a little bit spooky... Reignite the city and discover why it was abandoned in a the first place.
The Little Seeker
Epic Megajam 2021
Platforms: Windows, Mac
Team size: 5 jammers
Genre: Adventure, Puzzle, Platformer
Project Length: 1 week
Engine: Unreal Engine 5
My Roles
Team lead
Gameplay and Level design
Sole programmer
Highlights
Simple yet engaging gameplay
Progressive puzzles and abilities with each addition building on the last
Atmospheric world and sound design
Office Brawl
AGD Arcade Jam 2021
Platforms: Windows
Team size: 5 jammers
Genre: Fighting, Arcade
Project Length: 1 week
Engine: Unreal Engine 4
My Roles
Team lead
Concept, Gameplay and Aesthetic design
Programmer
Highlights
Authentic ps1 visual and audio aesthetic recreation
Fast & responsive brawler gameplay
Location and characters based on ACOLAB office & tennants
Simple yet clear UI navigation
Randomised framerate lock simulating struggling hardware