Pat Webb

Game maker, community leader, and industry supporter.

About Me

I'm an enthusiastic creator of games with a love for collaboration in my work, along with the larger games community and industry as a whole.From early nights spent hiding my gameboy under the covers trying to be the very best Pokemon trainer on a weeknight to recently loudly cheering after finally finishing Returnal, I've always been drawn into interactive, immersive worlds over any other medium.

Since finding my place in the industry I've come to distill that passion into working with teams and the community to create experiences that give players the feeling of excitement and reward that make games so special to me.


Melonhead Games

Director, Co-Founder
Game and Freelance Development Studio

Melonhead Games grew from a group of emerging artist wanting to make games for a living into a small team of focused professionals operating commercially in both game development and visualisation contact work.

Gaining enough support to allow full-time independent development on a multi-platform console title provided unforgettable experiences and a unique perspective on working in the industry.Now with the multi-platform release of their award-winning title Rooftop Renegade, Melonhead Games looks towards exciting future projects.


South Australian Film Corporation

Game Development Executive
South Australia's Screen Agency

In this role I work within the Production and Development team to facilitate the growth of the game development sector, providing strategic advice for further industry development, and working to create new opportunities and initiatives for developers.

Since joining, I have had the privelidge to provide funding for developers to attend key industry events such as Gamescom, GDC and sponsorship of GCAP. I have also worked to design and shape events such as the recent South Australian Game Exhibition, an Australian first game showcase event drawing 800 attendees, Kotaku coverage and multiple ministers in attendance.


Unwind Meetup

Creator and Organiser
Networking Non-Profit

Having loved my time at co-working spaces, Unwind was established with a clear goal of providing an event that could bring professionals, hobbyists and students together to celebrate the industry.The event is positioned to put SA game creators in the spotlight, demonstrating the supportive, professional and friendly nature of local developers.

Since establishment, I have drawn support from local studios, the Department for Trade & Investment, and the Adelaide Economic Development Agency. Recently, Unwind has grown into a small team, announcement coming soon!


Let's chat!

Check out my games or reach out using any of the links below to find out more or reach out to me directly.

GAME PORTFOLIO

Rooftop Renegade

Hoverblade through futuristic cities making split second pathing decisions. Boost through constant bombardment and dangerous hazards. Go it alone or bring up to 3 friends for local multiplayer mayhem.

Rooftop Renegade
Flagship Title

  • Platforms: Steam, Xbox One, Switch, PS4

  • Release date: 17 Feb 2023

  • Team size: 4 core, 5 contractors

  • Genre: Platformer, Racing, Speedrunner, Party

  • Project Length: 5 years

  • Engine: Unreal Engine 4

My Roles

  • Sole Producer & Team lead

  • Sole Game Designer including Concept/GDD, Gameplay, Level, Content, Technical and Progression

  • Contractor, Grant and Platform relations

  • Porting, Localisation & Publishing

  • Trailer, Storefront & Marketing collateral

Highlights

  • Fast and responsive movement

  • Clear gameplay feedback sound, sight and feel

  • Music design integrated into gameplay mechanics

  • Multiple varied game modes and replay value for 1-4 players

  • Complex reactive level pathing

  • Consistent pacing and progression

  • Consistent world & character design

Awards

  • Excellence in Emerging Games Finalist AGDAs 2023

  • PAX Aus Indie Showcase 2022 People's Choice Award

  • Epic Megagrant Recipient

  • SAFC Games Innovation Fund Recipient

  • GDEX Nominee Sound Design

  • Official Selection SXSW 2023, PAX 2022 & 2019, Steam NEXT 2020 & 2021, GDEX 2020, AVCon 2019 & 2018


Chronomage

Stealing from the Royal Mages? What could go wrong! Avoid deadly fire from magical towers by stopping and rewinding time using the power of your newly “acquired” magician’s cloak. Use its power to escape the castle no matter how many times they throw you in the dungeon!

Chronomage
Global Game Jam 2022

  • Platforms: Windows, Linux, Mac

  • Team size: 5 jammers

  • Genre: Puzzle, Action

  • Project Length: 48 hours

  • Engine: Unity

My Roles

  • Game Designer

  • Level Designer

Highlights

  • Time moves only when you do, control the pace of gameplay

  • Toggle forwards or backwards time flow

  • Classic retro aesthetics

  • Bullet hell strategic puzzles


OverHype

Welcome to the future where outdoor fun is outlawed and society relies on content consumption for entertainment. With so many blogs, vlogs, podcasts and livestreams out there, it’s nearly impossible to get noticed. Arm yourself and take it to the corporate goons that caused all this; smash up their police forces and maybe get a few million views while you’re at it.

OverHype
Adelaide Slam Jam 2022

  • Platforms: Windows, Mac

  • Team size: 5 jammers

  • Genre: Shooter, Platforming

  • Project Length: 48 Hours

  • Engine: Unreal Engine 5

My Roles

  • Game Designer

  • Level Designer

  • Programmer

Highlights

  • Run & Gun gameplay

  • Varied enemy types

  • Neon-wave aesthetics


Welcome to Flinders

Welcome to Flinders! Before starting your Journey, take a moment to enter a state of the art simulation of our fine university. Find each guide, using their wisdom to unlock the door to your next adventure.

Welcome to Flinders
Contract Work 2021

  • Platforms: HTML 5 (Website)

  • Team size: 3 core, 1 contractors

  • Genre: Platformer, Education

  • Project Length: 1 month

  • Engine: Unity

My Roles

  • Sole Producer & Team lead

  • Sole Game Designer including Concept/GDD, Gameplay and Level

  • Client relations

Highlights

  • Flexible character creation "be yourself"

  • Clear implementation of university information points

  • Pixel art based on Flinders Bedford Park Campus

  • Level progression from first year to graduation


The Little Seeker

The Little Seeker is on a mission; find a new place for their people to live - before they run out of space. Help them navigate New Adelaide, a once-bustling metropolis that is a little bit spooky... Reignite the city and discover why it was abandoned in a the first place.

The Little Seeker
Epic Megajam 2021

  • Platforms: Windows, Mac

  • Team size: 5 jammers

  • Genre: Adventure, Puzzle, Platformer

  • Project Length: 1 week

  • Engine: Unreal Engine 5

My Roles

  • Team lead

  • Gameplay and Level design

  • Sole programmer

Highlights

  • Simple yet engaging gameplay

  • Progressive puzzles and abilities with each addition building on the last

  • Atmospheric world and sound design


Office Brawl

In the modern office world of temperature arguments, reheated tuna aroma and music disagreements, there's only one mature way to deal with disputes...

Office Brawl
AGD Arcade Jam 2021

  • Platforms: Windows

  • Team size: 5 jammers

  • Genre: Fighting, Arcade

  • Project Length: 1 week

  • Engine: Unreal Engine 4

My Roles

  • Team lead

  • Concept, Gameplay and Aesthetic design

  • Programmer

Highlights

  • Authentic ps1 visual and audio aesthetic recreation

  • Fast & responsive brawler gameplay

  • Location and characters based on ACOLAB office & tennants

  • Simple yet clear UI navigation

  • Randomised framerate lock simulating struggling hardware


Let's chat!

I'm often exploring new concepts and keep a record of all contract work, prototypes and game jams. I'm always excited to talk shop and would love to get in touch!