About Me
I'm an enthusiastic creator of games with a love for collaboration in my work, along with the larger games community and industry as a whole.From early nights spent hiding my gameboy under the covers trying to be the very best Pokemon trainer on a weeknight to recently loudly cheering after finally finishing Returnal, I've always been drawn into interactive, immersive worlds over any other medium.
Since finding my place in the industry I've come to distill that passion into working with teams and the community to create experiences that give players the feeling of excitement and reward that make games so special to me.
Melonhead Games
Director, Co-Founder
Game and Freelance Development Studio
Melonhead Games grew from a group of emerging artist wanting to make games for a living into a small team of focused professionals operating commercially in both game development and visualisation contact work.
Gaining enough support to allow full-time independent development on a multi-platform console title provided unforgettable experiences and a unique perspective on working in the industry.Now with the multi-platform release of their award-winning title Rooftop Renegade, Melonhead Games looks towards exciting future projects.
South Australian Film Corporation
Game Development Executive
South Australia's Screen Agency
In this role I work within the Production and Development team to facilitate the growth of the game development sector, providing strategic advice for further industry development, and working to create new opportunities and initiatives for developers.
Since joining, I have had the privelidge to provide funding for developers to attend key industry events such as Gamescom, GDC and sponsorship of GCAP. I have also worked to design and shape events such as the recent South Australian Game Exhibition, an Australian first game showcase event drawing 800 attendees, Kotaku coverage and multiple ministers in attendance.
Unwind Meetup
Creator and Organiser
Networking Non-Profit
Having loved my time at co-working spaces, Unwind was established with a clear goal of providing an event that could bring professionals, hobbyists and students together to celebrate the industry.The event is positioned to put SA game creators in the spotlight, demonstrating the supportive, professional and friendly nature of local developers.
Since establishment, I have drawn support from local studios, the Department for Trade & Investment, and the Adelaide Economic Development Agency. Recently, Unwind has grown into a small team, announcement coming soon!
GAME PORTFOLIO
Rooftop Renegade
Flagship Title
Platforms: Steam, Xbox One, Switch, PS4
Release date: 17 Feb 2023
Team size: 4 core, 5 contractors
Genre: Platformer, Racing, Speedrunner, Party
Project Length: 5 years
Engine: Unreal Engine 4
My Roles
Sole Producer & Team lead
Sole Game Designer including Concept/GDD, Gameplay, Level, Content, Technical and Progression
Contractor, Grant and Platform relations
Porting, Localisation & Publishing
Trailer, Storefront & Marketing collateral
Highlights
Fast and responsive movement
Clear gameplay feedback sound, sight and feel
Music design integrated into gameplay mechanics
Multiple varied game modes and replay value for 1-4 players
Complex reactive level pathing
Consistent pacing and progression
Consistent world & character design
Awards
Excellence in Emerging Games Finalist AGDAs 2023
PAX Aus Indie Showcase 2022 People's Choice Award
Epic Megagrant Recipient
SAFC Games Innovation Fund Recipient
GDEX Nominee Sound Design
Official Selection SXSW 2023, PAX 2022 & 2019, Steam NEXT 2020 & 2021, GDEX 2020, AVCon 2019 & 2018
Chronomage
Global Game Jam 2022
Platforms: Windows, Linux, Mac
Team size: 5 jammers
Genre: Puzzle, Action
Project Length: 48 hours
Engine: Unity
My Roles
Game Designer
Level Designer
Highlights
Time moves only when you do, control the pace of gameplay
Toggle forwards or backwards time flow
Classic retro aesthetics
Bullet hell strategic puzzles
OverHype
Welcome to the future where outdoor fun is outlawed and society relies on content consumption for entertainment. With so many blogs, vlogs, podcasts and livestreams out there, it’s nearly impossible to get noticed. Arm yourself and take it to the corporate goons that caused all this; smash up their police forces and maybe get a few million views while you’re at it.
OverHype
Adelaide Slam Jam 2022
Platforms: Windows, Mac
Team size: 5 jammers
Genre: Shooter, Platforming
Project Length: 48 Hours
Engine: Unreal Engine 5
My Roles
Game Designer
Level Designer
Programmer
Welcome to Flinders
Contract Work 2021
Platforms: HTML 5 (Website)
Team size: 3 core, 1 contractors
Genre: Platformer, Education
Project Length: 1 month
Engine: Unity
My Roles
Sole Producer & Team lead
Sole Game Designer including Concept/GDD, Gameplay and Level
Client relations
Highlights
Flexible character creation "be yourself"
Clear implementation of university information points
Pixel art based on Flinders Bedford Park Campus
Level progression from first year to graduation
The Little Seeker
Epic Megajam 2021
Platforms: Windows, Mac
Team size: 5 jammers
Genre: Adventure, Puzzle, Platformer
Project Length: 1 week
Engine: Unreal Engine 5
My Roles
Team lead
Gameplay and Level design
Sole programmer
Highlights
Simple yet engaging gameplay
Progressive puzzles and abilities with each addition building on the last
Atmospheric world and sound design
Office Brawl
AGD Arcade Jam 2021
Platforms: Windows
Team size: 5 jammers
Genre: Fighting, Arcade
Project Length: 1 week
Engine: Unreal Engine 4
My Roles
Team lead
Concept, Gameplay and Aesthetic design
Programmer
Highlights
Authentic ps1 visual and audio aesthetic recreation
Fast & responsive brawler gameplay
Location and characters based on ACOLAB office & tennants
Simple yet clear UI navigation
Randomised framerate lock simulating struggling hardware